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Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.

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Increase Your FPS with CPU Onload Presentation at GDC 2011

I'll be giving a talk along with Doug McNabb at GDC 2011 in San Francisco titled "Increase your FPS with CPU Onload".

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Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches. The previous blog post mentioned that we separate foliage rendering into full-3D objects near the camera, and 2D billboard...

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Increase Your FPS with CPU Onload Presentation at GDC 2011

I'll be giving a talk along with Doug McNabb at GDC 2011 in San Francisco titled "Increase your FPS with CPU Onload". CPU Onloading allows a developer to move a portion of the graphics workload to the...

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Let's Render Some Foliage

IntroductionThis blog series discusses some ideas and issues around rendering foliage.  Why?  I’m on Intel’s Game Technology Development team.  We make samples around gaming on Intel platforms....

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Foliage Patch - Organizing Our Data

IntroductionThis blog post discusses how we organize our foliage data with patches.  The previous blog post (here) mentioned that we separate foliage rendering into full-3D objects near the camera, and...

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Image may be NSFW.
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Sparse Procedural Volumetric Rendering

Download Source Code ZIPfileSparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an...

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Mapping an Intel® RealSense™ SDK Face Scan to a 3D Head Model

Download Code SamplesDownload PDF [1.08 MB]This code sample allows the user to scan their face using a front-facing Intel® RealSense™ camera, project it onto a customizable head mesh, and apply...

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